My (showable) projects:
A top-down shooter, that I made with a good friend in 2 days. All levels are completly randomized generated.
After the 2 days I dicieded, that I want to continue work it. After some time I ran in to a problem, that was deep inside the code. We used the C#-GUI system WPF to render the game. WPF wait until everything is done and that effected the game performance. So time for a 'remake'.
Current Project: TDRS-OpenGLRemake (WorkingTitle)
This game started as a remake of "TDRS", but my ideas made it fast to a own game. This time I use OpenGL to render the game, what increases the performance and visual possiblitys to the stars.