My (showable) projects:
This project is the first one, what I am really proud of.
Its a C#-libary for OpenGL, that takes care of everything that is needed for drawing stuff on the screen and the programmer simply manages a scene system.
One large point I want to have is a huge customization for the system.
Check it out:Version 1
A top-down shooter, that I made with a good friend in 2 days. All levels are completly randomized generated.
After the 2 days I dicieded, that I want to continue work it. After some time I ran in to a problem, that was deep inside the code. We used the C#-GUI system WPF to render the game. WPF wait until everything is done and that effected the game performance.